Date Approved

5-11-2017

Embargo Period

5-11-2017

Document Type

Thesis

Degree Name

MA Special Education

Department

Interdisciplinary and Inclusive Education

College

College of Education

Advisor

Accardo, Amy

Committee Member 1

Kuder, Sydney J.

Keywords

Kahoot, science vocabulary

Subject(s)

Computer games; Science--Study and teaching; Learning disabled teenagers

Disciplines

Science and Mathematics Education | Special Education and Teaching

Abstract

The purpose of this study was to investigate the effect of the online game Kahoot on science vocabulary acquisition of students with learning disabilities in a middle school inclusion physical science classroom. Specifically, this study investigated (a) student science vocabulary acquisition, (b) student focus and on task behavior, and (c) student satisfaction using the online game Kahoot. Vocabulary acquisition was measured in terms of weekly vocabulary assessments. Six middle school students, three males and three females, participated in this study. A single subject design with ABAB phases was utilized. Results show that all students increased their vocabulary assessment scores when Kahoot was played twice weekly. The use of Kahoot also increased student focus and on task behavior. The results of the student satisfaction survey indicated that students enjoyed playing Kahoot and found it easy to use.

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