Title

The Effectiveness of an Adaptive Serious Game for Digital Logic Design

Document Type

Presentation

Version

Published Open Access

Publication Date

6-14-2015

Conference Name

2015 ASEE Annual Conference & Exposition

Abstract

Most students benefit more deeply from guided learning than discovery learning. Even so, not all students are alike. Our research contention is that offering differentiated instructions that better fit students’ educational needs in a narrative virtual reality (VR) environment will give them renewed hope for learning success. This paper presents such a development that augments an existing learning game, Gridlock, with an adaptive learning engine that assesses what really happens when a student’s capacity is sabotaged in problem solving and to provide the help that is tailored to his/her needs. The game was deployed in a Computer Architecture course at Rowan as a replacement to the traditional laboratory experiments. Its thorough assessment confirms the values of the game in promoting student learning.

Comments

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2015 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference.

Published Citation

Tang, Y., Jahan, K., & Bielefeldt, T. (2015) The Effectiveness of an Adaptive Serious Game for Digital Logic Design. Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington.