The effect of the video game Quizlet on the acquisition of science vocabulary for children with learning disabilities
M.A. Special Education
Interdisciplinary and Inclusive Education
College of Education
Science--Study and teaching; Reading disability; Educational technology
Special Education and Teaching
The purpose of this study was to investigate the impact of the learning video game Quizlet on students with learning disabilities in the science classroom. Specifically this study investigated (a) student academic performance, (b) student on-task behavior, and (c) student satisfaction using the learning video game. Student academic performance was measured in terms of vocabulary acquisition, and student engagement was measured in relation to on-task behaviors. Seven middle school students, three female and four male participated in the study. A single subject design with ABABAB phases and maintenance data collection was utilized. Results show that all students increased their grades in science vocabulary and increased on-task behaviors. A follow-up student satisfaction survey determined that the intervention was acceptable to all students. Additional studies to assess the effects of Quizlet are recommended.
Boyce, Deborah Ann, "The effect of the video game Quizlet on the acquisition of science vocabulary for children with learning disabilities" (2016). Theses and Dissertations. 2329.