Date Approved

5-24-2022

Embargo Period

5-26-2022

Document Type

Thesis

Degree Name

M.S. Computer Science

Department

Computer Science

College

College of Science & Mathematics

Advisor

Bo Sun, Ph.D.

Committee Member 1

Shen-Shyang Ho, Ph.D.

Committee Member 2

Nancy Tinkham, Ph.D.

Keywords

extended reality, foreign language learning, interactivity, second language learning, virtual reality, vr

Subject(s)

Virtual reality in education

Disciplines

Computer Sciences

Abstract

Virtual Reality (VR) being used as a helpful tool in language education is widely supported by the current literature. It can provide a variety of stimulating scenarios that keep learner engagement high. The use of VR for language learning is a research area that has shown promise in recent years. This makes it necessary for further research to be conducted in the field to determine ways to maximize its potential. This thesis aims to determine if the level of interactivity present in a VR Language Learning Application is a factor that will impact a user's capability to successfully learn a second language. Also, to discover an optimal level of interactivity needed to foster successful language learning in VR can be identified when dealing with subjects with different age, gender, and previous VR experience. To satisfy these aims, 3 versions of a VR Language Learning Application were created with varying levels of interactivity. Data collected from participants of this study were used to test efficiency of the VR language learning application. Results of this analysis determine that the level of interactivity present in a VR Language Learning Application is a factor that will impact a user's capability to successfully learn a second language. Also, according to the results, all interactivity levels are useful but no interactivity is the most optimal for successful language learning in VR.

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