Date Approved
5-16-2023
Embargo Period
5-17-2023
Document Type
Thesis
Degree Name
M.S. Electrical and Computer Engineering
Department
Electrical and Computer Engineering
College
Henry M. Rowan College of Engineering
Advisor
Ying (Gina) Tang, Ph.D.
Committee Member 1
Ben Wu, Ph.D.
Committee Member 2
Cheng Zhu, Ph.D.
Keywords
Action Graph, Adaptive Game, Artificial Intelligence, Directed Graph, Educational Game, Personalized System
Subject(s)
Computer-assisted instruction--Computer programs
Disciplines
Computer Engineering | Electrical and Computer Engineering
Abstract
Traditional education systems are based on the one-size-fits-all approach, which lacks personalization, engagement, and flexibility necessary to meet the diverse needs and learning styles of students. This encouraged researchers to focus on exploring automated, personalized instructional systems to enhance students’ learning experiences. Motivated by this remark, this thesis proposes a personalized instructional system using a graph method to enhance a player’s learning process by preventing frustration and avoiding a monotonous experience. Our system uses a directional graph, called an action graph, for representing solutions to in-game problems based on possible player actions. Through our proposed algorithm, a serious game integrated with our system would both detect player errors and provide personalized assistance to direct a player in the direction of a correct solution. To verify system performance, this research presents comparison testing on a group of students engaging in the game both with and without AI. Students who played the AI-assisted game showed an average 20% decrease in time needed and an average 58% decrease in actions taken to complete the game.
Recommended Citation
Patel, Nidhi G., "A GRAPH-BASED APPROACH FOR ADAPTIVE SERIOUS GAMES" (2023). Theses and Dissertations. 3104.
https://rdw.rowan.edu/etd/3104